Surrogacy Simulator
This is a Surrogacy Simulator game!
In this game, you get paid to be pregnant. So experience all the joys of being a working woman while giving people babies! With each pregnancy, you can earn more money and see how your body changes and adapts to it. This game is in active development so please spread the word about this game! The more feedback I get, the better I can make it!
Heavily influenced by Cursed by Anonymous Man.
Recent Bugfixes
- Rent will no longer double charge you. (Stupid tired programming)
- Wake Up texts are all sorted now for each pregnancy. No longer will you be 40+ weeks pregnant and it tells you you're just starting the third trimester.
- You no longer give birth the moment you get pregnant.
- You can ACTUALLY buy clothes and not just enter empty shops.
- You can buy Yoga Equipment.
- Entering kitchens will no longer make you more stressed.
- Showering will make you less stressed.
- One pregnant, you can suddenly skip days like in real life.
- Boobs will change properly. Though the frequency in which they do probably needs adjusting.
- No more 0's at the end of descriptions.
Updated | 14 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.3 out of 5 stars (7 total ratings) |
Author | Bowman635 |
Genre | Simulation |
Made with | Twine |
Tags | Adult, Erotic, hyperpregnancy, pregnancy, pregnant |
Development log
- 12/11/24 - Bugs be gone!14 days ago
- Next Steps 25/10/2432 days ago
Comments
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The work and thought put into the descriptions here are absolutely fantastic, with a steady and compelling progression through each level and size (I love how the pace of description changes quickens as the player character approaches their due date, or how we get more and more of the player character's perspective with larger numbers of multiples). If this project continues its trajectory and reaches ever closer to being a proper 'simulator', I should expect to find myself awaiting each update with a palpable sense of anticipation.
Time for a story. On my first run through the game, I began with a singleton pregnancy (as the game's code mandates), moved on to twins and triplets with the second and third cycles, and then quit after seeing another singleton, assuming that I had reached the end of unique content. This was a perfectly effective rising narrative, and ultimately left me with a strong enough impression of the game to return to it today, where I was instead greeted by a streak of four multiple-less pregnancies. Figuring that the first duplicate was just the result of avoiding the café on my second playthrough in the interest of expediency (and being proven dead wrong shortly afterwards), I embarked on a series of mechanical experiments—spaced out between the monotonous process of clicking through the weeks of yet another singleton cycle—to determine what separated my initial run from now, culminating in me pulling out my meager web dev knowledge to inspect the Twine code directly. This curiosity led me to the last revelation I would have expected: the size of each pregnancy, the factor that decides how the player will spend the next 20 to 50 minutes of their playthrough, was in the hands of a simple random number generator, bounded by the player's total number of births. The next visit to the doctor yielded quintuplets.
Had that ideal first playthrough been more like the second one, I'm not sure I would've enjoyed the game enough to even consider leaving this comment. The situation here is one where the game's core outcomes, be they desirable (larger multiple sizes) or undesirable (smaller sizes or, worse, sizes the player has already seen) are entirely out of the player's control, with enough unpredictability that two different runs can feel like night and day in terms of presentation.
Although game development is hardly my area of expertise (feel free to drop a message if you need a banger soundtrack sometime in the future, though!), I sense that the path to fixing this is twofold: allowing more player agency around the main character's size, and unburdening the experience of rolling Yet Another Singleton. The game's existing stress stat—difficult to manage at first, but eventually freeing up once the surrogacy checks and payouts start entering the picture—feels like the perfect tool for improving the former (alongside some potential extra factors like food consumption and work), while I could see the game ameliorating the latter with some combination of events that can't be seen in a single pregnancy (giving the player a reason to engage even without a new set of multiples to work with), or simply including some 'auto-play' functionality to skip unwanted cycles in exchange for money and added stress. Even then, I would appreciate it if the game stored the player's previous sizes somewhere to protect against the four-singleton pileup I witnessed today, akin to how modern Tetris games include checks to prevent I block droughts or massive strings of S and Z pieces. Although mitigating randomness arguably clashes with this project's simulation goals, the rush of reaching new content through a balance of serendipity and careful planning is arguably one of the F-game's greatest strengths over other media options (i.e. reading a dump of isolated text data).
Most of my other critiques boil down to fairly minor nitpicks:
I apologize if any of this comes across as overly harsh or demanding. An embryonic game with this much potential doesn't come around every day, and I wouldn't have written nearly a picture's worth of words about it if I didn't think that it could meet that potential. I sincerely hope that this feedback proves valuable as you continue to take this project to new heights.
Does stress do anything? I got her up to 150. Wanted to see if would effect what the midwife would say, or maybe even trigger labor sooner. Game interesting, but it feel empty. It felt nothing beyond sleeping and going midwife when told did anything.
the new content i can access is great! maybe you should increase breast size limit and descriptions on breast size, or decrease frequency of the breast expansion event? add a delay to it? this was a good update. i shall take this moment to report more bugs to you.
i made an account just for you. i really like this, it's cool. :)
there's a lot of promise here. i look forward to future updates. it's a simple and fun concept. the dialogue where the player describes the feelings of fullness and activity in her belly are a big turn on.
current bugs i found:
when you're pregnant all of your descriptors display at once.
visiting the doctor causes them to impregnate you again if you're already pregnant, their 5 week appointment doesn't work.
the midwifes visit leads to a page that says just } instead of having choices.
clothing description doesn't play into pregnancy size like it should (i assume).
the hospital page says it doesn't exist.
getting to week 40 triggers the entering third trimester dialogue after sleep.
edit: rent double charges two weeks in a row too.
Brilliant! Thanks for these. Quick fixes so already done and will be in the next build!