Engine Change


So first of all, thank you everyone for your bug reports, comments on the design and gameplay loops. It's been absolutely invaluable. However we are now at a point where I am getting constant messages about save games, which is quite troubling.


As of right now, the language I am using to program the game is Harlowe, twines native programming language. Initially this is a great little language as it requires simple syntax and has a particular way of programming. But it has absolutely 0 save functionality whatsoever.

Yet Twine also offers Sugarcube, which is something most of you are probably familiar with. This one is a little more programming heavy, and has that wonderful sidebar we all know and love, and even has saving built in. So I'm inclined to switch to this.

I'm already testing some stuff out in it, but to give you the rundown so far, it's not just as simple as switching a button and changing some names. It's a full codebase change and that takes time. So it may mean you don't see many updates from me, and I was hoping to get one out by Christmas, however it's now likely going to be after while I port everything over the Sugarcube.


So please, in the meantime, keep playing and seeing if there are any other bugs.

I have also included a form that people can fill in for ideas they'd like to see implemented.

https://forms.gle/2pkVxsYD6FiwaJo87

Comments

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(+1)

thank you for your dedication to making us happy, i look forward to the next release.