Comments

Log in with itch.io to leave a comment.

(+1)

Enjoyed the writing and the game, however there are a few instances of incomplete/broken 'if' statements which lead to the following (somewhat game-breaking) bugs:

1. Pre-term labour (around 30 weeks): error msg states the passage does not exist, which leads a soft lock where you are stuck looping 'Go to Hospital]' or 'Get some sleep]'. Clicking either option eventually leads to Bug #2 every time I've encountered it.

2. Labour at 45 weeks sometimes causes an endless loop with only 'Get some sleep]' appearing on the page. Birth does not occur, and the only option seems to be to hard-reset the playthrough and begin from scratch.. This can occur randomly on any pregnancy, even without Bug #1 occuring. No error msg.

One or both of these bugs occur randomly(?), even during the 1st pregnancy, and the furthest I have gotten is 4 rounds before the bugs force a reset. Hope these can get fixed soon. Appreciate all the work that has been put in!

(+1)

Example of error msg from Bug#1: 

(+1)

On further testing, it seems that 'stress' seems to be the major cause of these errors ending up in a soft-lock. In one test run, as long as 'stress' was maintained at 'Chilled Out', the labour errors do not occur. The 'else-if' error for midwife appointment skipping still occurs though.

(1 edit)

I keep getting stuck when it tells me to go to the hospital it makes me go to bed cause the hospital command doesnt work and then i get stuck in  that loop

Got a bug where I went into preterm labor at about 28-30 weeks and the event didn't exist so I woke up, but it came up again the week after and softlocked me because getting some sleep didn't work

(+1)

You can make a save file because you don't want to start over every time?

Is it possible to have more than triplets?

I got to quintuplets once

I have come across a bug where when the MC wakes up in the morning, if the summary is different from the generic one, the only option is to go to sleep, causing me to skip the week.

I have noticed that you recently added a "Health" stat on the left side, but can't seem to figure out what this is meant to convey. Should if be high? low? managed?

(+1)

works almost perfectly now. for some reason the stress days still happen sometimes even if you have no stress but they don't end your run. thank you!

(+2)

Lol, legit just got on and saw that you updated it 17 secs ago :) 

Thanks for the prompt updates thought! I really appreciate it and Im sure the rest of the community do too

(+2)

I accidentally clicked "Have a lazy day", put me into the rest in bed loop

(+1)

There's a small continuing bug where the appointment which is supposed to happen at 12 weeks happens at 13 weeks

(+2)

Regarding update, the stress system is easily manageable. However, I did notice that you can take a bath and then take a shower, which double stacks the stress reductions. Furthermore, unless the time of day is late night, the lazing around option is still available despite being night time. I imagine this is another exploit to choose "laze around" instead of "go to sleep," which further decreases stress stacks.

While mucking around with the stress, I noticed that at the "Feeling fine" level around 18-20 weeks, all of a sudden the player will be stuck in the endless loop of sleeping in to reduce stress. I figured feeling fine was a middle ground and not to the point of dangerous levels, but this did not seem to be the case. And this spiraled into an endless loop of stress not reducing despite sleeping in, and even when entering pre-term labor at 30 weeks, the hospital selection was not working. This eventually ended with a gameover due to no income.

Overall it's a nice addition. The more real-life sim elements are introduced, the more interesting the process is. After all, the pregnancy is about the process and progression, and I am a sucker for highly-detailed descriptors.

Beth's progression now makes a bit more sense as well, with her attitude towards the player changing after the second pregnancy onward.

(+1)

Something is definitely broken. I'm not sure what's causing it, but I am guessing if you sleep too early too often (did one play through with regular sleep only), it somehow triggers the high stress events, forcing the player to be stuck in a perpetual sleep cycle.

(+2)

I keep getting an error where the game will loop the stircrazy dialogue and prevent me from doing anything else

(+1)

Cool update, would be interested in getting a save system if at all possible, or a offline download version

(+1)

Would be cool to have a download to play it offline

(+1)

it turns out i have an old copy of your pregmod for Cursed on hand from when i was in the preggopixels server! i loved that mod. glad to see you're still working on things.

in this version of the game i can't complete a single pregnancy due to the new stress system making me stay at home forever even if i had no stress. i then went into early labor at week 30 and game overed.

(-2)

So to reduce your stress, have a lazy day, shower or bath and that should bring it down!

(2 edits) (+1)

i had no stress. i made sure to keep it down, it never went past the second level and at the time it broke i had the first level. there was an error that popped up saying "the baby [coding line here] the babies are safe and you can't bring yourself to get out of bed".

editing to say i was permanently stuck in the bed during that. from week 15 to week 30.

(+1)

this is the error. i tried again and it happened randomly near the end of the first pregnancy and continued until week 45 where the game locked up and refused to display text.

Off-topic, but is there a way to share/link to the Cursed mod? First I’ve heard of it.

(1 edit) (+3)

The work and thought put into the descriptions here are absolutely fantastic, with a steady and compelling progression through each level and size (I love how the pace of description changes quickens as the player character approaches their due date, or how we get more and more of the player character's perspective with larger numbers of multiples). If this project continues its trajectory and reaches ever closer to being a proper 'simulator', I should expect to find myself awaiting each update with a palpable sense of anticipation.

Time for a story. On my first run through the game, I began with a singleton pregnancy (as the game's code mandates), moved on to twins and triplets with the second and third cycles, and then quit after seeing another singleton, assuming that I had reached the end of unique content. This was a perfectly effective rising narrative, and ultimately left me with a strong enough impression of the game to return to it today, where I was instead greeted by a streak of four multiple-less pregnancies. Figuring that the first duplicate was just the result of avoiding the café on my second playthrough in the interest of expediency (and being proven dead wrong shortly afterwards), I embarked on a series of mechanical experiments—spaced out between the monotonous process of clicking through the weeks of yet another singleton cycle—to determine what separated my initial run from now, culminating in me pulling out my meager web dev knowledge to inspect the Twine code directly. This curiosity led me to the last revelation I would have expected: the size of each pregnancy, the factor that decides how the player will spend the next 20 to 50 minutes of their playthrough, was in the hands of a simple random number generator, bounded by the player's total number of births. The next visit to the doctor yielded quintuplets.

Had that ideal first playthrough been more like the second one, I'm not sure I would've enjoyed the game enough to even consider leaving this comment. The situation here is one where the game's core outcomes, be they desirable (larger multiple sizes) or undesirable (smaller sizes or, worse, sizes the player has already seen) are entirely out of the player's control, with enough unpredictability that two different runs can feel like night and day in terms of presentation.

Although game development is hardly my area of expertise (feel free to drop a message if you need a banger soundtrack sometime in the future, though!), I sense that the path to fixing this is twofold: allowing more player agency around the main character's size, and unburdening the experience of rolling Yet Another Singleton. The game's existing stress stat—difficult to manage at first, but eventually freeing up once the surrogacy checks and payouts start entering the picture—feels like the perfect tool for improving the former (alongside some potential extra factors like food consumption and work), while I could see the game ameliorating the latter with some combination of events that can't be seen in a single pregnancy (giving the player a reason to engage even without a new set of multiples to work with), or simply including some 'auto-play' functionality to skip unwanted cycles in exchange for money and added stress. Even then, I would appreciate it if the game stored the player's previous sizes somewhere to protect against the four-singleton pileup I witnessed today, akin to how modern Tetris games include checks to prevent I block droughts or massive strings of S and Z pieces. Although mitigating randomness arguably clashes with this project's simulation goals, the rush of reaching new content through a balance of serendipity and careful planning is arguably one of the F-game's greatest strengths over other media options (i.e. reading a dump of isolated text data).

Most of my other critiques boil down to fairly minor nitpicks:

  • The player character's advancing pregnancy ultimately bears little impact on the activities of each week—unyielding fatigue and increasingly-limited mobility don't stop her from waking up at the crack of dawn, going to bed deep into the night, and spending long hours at work. Adding some subtle (or not-so-subtle) shifts in mechanics as the weeks progress would be a great way to heighten realism while also giving the player more to think about beyond rote repetition of their weekly tasks.
  • Working always skips the time to evening, even when it's already night. This does open up some interesting strategic pathways, but is a bit of a loss for realism.
  • I was a bit disappointed that the game's wonderful clothing descriptions run out of new things to say after a singleton pregnancy—I was especially looking forward to seeing how the summer dress would hold up to further expansion, or how well the maternity clothes would handle something on the scale of quintuplets.
  • The game skips over any aspects of the postpartum experience, which seems like a bit of a missed opportunity.
  • On two separate occasions (both during this playthrough) I entered a glitched state. The first of these was a sextuplet pregnancy that had the home descriptions of an overdue singleton and the Beth dialogue of twins, while the second seemed to ignore the ending of a prior quintuplet birth, with overdue text throughout, and yielded 0 children. The first resolved itself after its completion, while the second persisted through three pregnancies before I finally accepted defeat. I suspect that both of these are related to the newly-added week skipping feature, but I wouldn't know for sure.

I apologize if any of this comes across as overly harsh or demanding. An embryonic game with this much potential doesn't come around every day, and I wouldn't have written nearly a picture's worth of words about it if I didn't think that it could meet that potential. I sincerely hope that this feedback proves valuable as you continue to take this project to new heights.

(+3)

Does stress do anything? I got her up to 150. Wanted to see if would effect what the midwife would say, or maybe even trigger labor sooner. Game interesting, but it feel empty. It felt nothing beyond sleeping and going midwife when told did anything.

(+2)

the new content i can access is great! maybe you should increase breast size limit and descriptions on breast size, or decrease frequency of the breast expansion event? add a delay to it? this was a good update. i shall take this moment to report more bugs to you.


  • i got pregnant the first moment i could. immediately the next morning i gave birth and every pregnancy after were octuplets that would cap out at quadruplets in the morning description. it also shows an error and says the code for that.
  • you still get double charged for rent.
  • i would love to buy clothes and have descriptions for what my character looks like in those clothes like mentioned in the update but the shops don't actually have any inventories.
  • the breast expansion event of a busty woman talking with a flat woman doesn't trigger breast expansion and instead gives an error where it displays the code that would otherwise cause the breast expansion.
  • the cafe that lets you buy healthy food to remove stress shows the coding line for removing stress instead of removing stress.
  • entering the kitchen from any room in the house adds 1 stress. entering the bathroom from the kitchen also adds 1 stress. eating doesn't reduce stress at all.
  • the midwife caps out at 20 weeks description at every pregnancy size? until you're very pregnant/due/overdue.
  • the clothing you're wearing still has a 0 next to it in the mirror that you look at yourself in.
  • the shower descriptions never display properly past early pregnancy as far as i can tell.
(1 edit) (+1)

i made an account just for you. i really like this, it's cool. :)


there's a lot of promise here. i look forward to future updates. it's a simple and fun concept. the dialogue where the player describes the feelings of fullness and activity in her belly are a big turn on.


current bugs i found:

when you're pregnant all of your descriptors display at once.

visiting the doctor causes them to impregnate you again if you're already pregnant, their 5 week appointment doesn't work.

the midwifes visit leads to a page that says just } instead of having choices.

clothing description doesn't play into pregnancy size like it should (i assume).

the hospital page says it doesn't exist.

getting to week 40 triggers the entering third trimester dialogue after sleep.


edit: rent double charges two weeks in a row too.

(+2)

Brilliant! Thanks for these. Quick fixes so already done and will be in the next build!